If you see these guys, always assume they’ll plug up the gaps you want to exploit. While these mooks have roughly ¼ the HP of Skeleton Warriors spawned by the board itself, they do the same amount of damage and will very quickly fill the board if you don’t snipe the Wizards right the heck NOW. On top of all this, you can also start piling up combo powerups so those giant multi-hundred hit combos do yet more damage to the enemy in the field.īy a wide margin, these guys are the most dangerous enemies in the field, and that’s taking bosses into account! Every one of them in the field will summon a Skeleton Warrior onto the board every single turn. You usually also have a ton of other balls by the time you get them, so those will do their jobs too. Get even a few balls into the backline and you can rack up what is essentially a self-feeding combo that has the capability of ripping even the thickest of enemy formations to pieces. Shadow Clone is a simple, cheap combo based powerup that spawns a new ball for every 30 hits you do in a shot. Once that line is broken, that’s when the Shadow Clone combo powerup comes in. When paired with the triple damage of Starting Charge or extra Black Hole Balls, this allows you to more or less delete single high value targets like Peashooters and enemies a bit too close for comfort, and most importantly, force an opening into the enemy line. The Black Hole Ball is an attack that deals severe damage (It can do roughly 17k damage if you’re at a level where your normal shots do 550 damage per hit or so), but only bounces on walls and not enemies, immediately disappearing upon hitting a target. These two together are incredibly powerful, since they fill their specific roles very well. The Black Hole Ball and the Shadow Clone combo special. Among all the powerups in Punball you can get, there are a few of them that, when found, tend to allow a serious snowball.
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